Calendar of the Realm

The Realm Calendar

The calendar of the realm is separated into 12 months of approximately 30 days apiece. Two days are lost to the shadows and spirits during Shadeswalk, though once or twice every decade the High Seer of Cunai will declare one to several days be added to Shadeswalk – this generally considered a good omen for the coming year. Similarly, the Imperial High Alchemist in Edain dictates the correct time and date through the wondrous clock that reaches into the sky near the Palace of Imperial Jade. The following is the Anwyran calendar of the months of the year, which most countries of the Alorian and A’run generally follow (barring Ja’Shien and Kur’Shien, who use their own calendar, and Vhahl who generally use no calendar but base time on the passing of the moons rather than the passing of seasons). The Esaran nations follow a similar, though differently named calendar established millennia ago. Because most of these holidays honor or are dictated by the various powers of the Three Lands, most holidays listed below occur throughout the Cunaerai, from A’run to Esara. The prominent constellations of each month are listed as they tend to hold the dominant position in the sky for that period of time.

Days of the Week
The Day of Moons (Monday)
The Day of Tears (Tuesday)
The Day of Signs (Wednesday)
The Day of Shadows (Thursday)
The Day of Songs (Friday)
The Day of Stars (Saturday)
The Day of Suns (Sunday)

Deepwinter (January) – Thirty-one days
(The Seeress*, The Mountain King, The Martyr)

15 Day of Stone (most common to the northern kingdoms and the cold lands), celebration to break the monotony of winter, marked by expeditions to collect rocks and the building of great stone piles (which will be used in the coming year to repair walls, bridges, and so on)

31 Day of Reverence, also called the Day of Heroes, a time for the worship of ancestors and heroes, sacrifices made to the god of Death, War, the Paladin, and the Martyr

Darkwane (February) – Thirty-one days
(Mage, Deceiver, Hunger)

15 Marriage Day, or the Day of Rings, a time to celebrate the vows of marriage and love, usually marked as a time to renew vows before heading into the New Year

30 Day of Fasting, to cleanse the body for the New Year, begins at sunrise and ends at sunrise the next day

31 Turn of the Year celebrations begin

Dawnslight (March)– Thirty-one days
(The Green Mother, the Alchemist, the Winged Messenger)

1 Turn of the Year, the first day of the New Year, marked by celebrations of the New Year, celebrating a new beginning, birth, good fortune, and new life

15-18 Festival of Mariner’s Tide, roughly three days beginning lowtide on the 15th and ending hightide on the 18th, honoring sailors and performing rites to the god of the sea to ensure good fortune at sea for the coming year

21 Illu Di, “Day of Dawn,” the vernal equinox, celebration of the change from the night of winter to the light of spring, for some people, this day is the first Invius Di or pathless day where neither Day nor Night is dominant and the Powers of Twilight are at their peak

30 The Day of Jade, A celebration in Esar of the establishment of the Jade Throne and the imperial monarchy in Edain. A day for pomp and celebration when the high sovereigns of the Esaran lands travel to Edain to renew their oaths of fealty to her Imperial Majesty.

Greenstime (April)– Thirty days
(The Hearth, the Fool)

1 Fools Day, a day for children, games, and practical jokes, also called Players’ Day or Fool’s Day

7 Beginning of the Crown Games in Anwyr

15 Tax Day in Ankania, first collection of the year

23-30 Hearth Day, usually held during the full moon during the last week of Greenstime to celebrate the spring and hold a great feast in honor of the goddess of the Hearth, honor is payed to the first healer

Highspring (May) – Thirty-one days
(The Healer, Oceans, Winds)

1 Lover’s Day, celebration of Love and Romance, in honor of the Healer

12 Kingsday, technically the anniversary of the first Mage-Emperor crowned in Ja’Shien, but adopted across the realms of Alorian and A’run; a time to express loyalty to the Sovereigns of those lands

21 The Day of Crossing, commemorating the joining of the Three Lands when the Shien and Esarans encountered one another

31 Banners Day, celebration of Knighthood across the realm, usually used as the day to initiate new knights and reaffirm the Oaths of Chivalry and Purity

Newsummer (June) – Thirty days
(The Paladin, the Beast, the Reveler)

1 Di Uni, “Day of Unity,” recognition of the end of the Age of Silence and the renewed union between mortal and god

8 Beastsday, in honor of the Beast, a day when all beasts of burden are rested and cared for, and honors are paid to all animals in mortal service

14 Alls-Hallow, a druidic celebration day, respects paid to the Green Mother

21 Di Mita Sol, “Day of the Sun Path,” the summer solstice, a day when the Path of Day is in Power. Respect and honor paid to the Sun god.

Highsummer (July) – Thirty-one days
(The Forge, the Whore)

1 Day of Darklings, celebration and ritual where townships and cities fortify their homes against the darklings and other monsters of Teran with festivals and prayers to the Guardian, the Hearth, and the Paladin

7 Carnivale, a day of debauchery begun in Vassara but now celebrated in several lands and cities, considered by some to be the Whore’s Day

15 Day of Fire, celebration of the height of summer, marked by the burning of great bonfires, dedications to the Forge, the forge god – known as the feast before the fast

18-31 The Fast, the thirteen day fasting of mortals to purify their bodies and minds, cleanse themselves of impure thoughts and deeds. Sometimes called the Feast of the Hunger.

Summersend (August) – Thirty-one days
(The Destroyer, War)

17 Elder’s Day, declared a time to honor elders, especially parents

18-31 Lantern Festival, a two-week celebration of the Sun god and the Paladin’s victory over the Adversary on the Fields of Sengt, the victory of Day over Night, marked by the two-week continuous burning of lanterns in the great cities throughout the Three Lands

Starslight (September) – Thirty days
(The Dragon, Disease, the Merchant)

6 Eve of Scaled Slumber, a night celebration in which offerings and sacrifices are made to the Dragon and the Noble Dragons, encouraging another year of draconic slumber and uneasy peace between human and dragon.

21 Crepu Di, “Day of Dusk,” the vernal equinox, the second Invius Di

24-30 “The Revels", a festival to the Reveler, a peasants’ week-long celebration of the harvest, distinguished by the baking of allswheat bread

Shadeswalk (October) – Twenty-eight through Thirty-one days
(The Mad Goddess, Death, the Lich)

15 Tax Day in Regia, the second of the year

28-31 Di Mad, “Day of Masks,” celebration marked by the wearing of masks, called the Deceiver’s Day or the Day of Veils

Frosts (November) – Thirty days
(The Demon, the Tyrant, the Veil)

1 The Supplication, a Northern tradition where families make a sacrifice and reverential meal to stave off the frosts of Winter and the Tyrant’s cold anger

17 Di Pax, “Day of Peace,” the anniversary of the first Grand Druid’s death, commonly a time for the extinguishing of enmities

23-30 The Feast of Frosts, across the Cunaerai, families, communities and people gather to share some of the bounty of the year

Darklight (December) – Thirty-one days
(The Adversary, the Guardian, Time**)

1 Day of Rest, no work is done, commonly used to recover from the Feast of Frosts

9 The March, the Day of the Guardian, involving a solemn ceremony where the Guardian’s chosen walk unarmed and unarmored through the streets of their charge to kneel before the people in humility. Renews the bond of trust between the watchful god and those he would protect

13-21 The Days of Night or the Steps of the Adversary, candles are lit, lanterns burned and fires kept to ward off the darkening of the night and the coming of evil

21 Di Mita Noc, “Day of the Night Path,” the winter solstice, the darkest day of the year, when the Path of Night is most powerful in the Three Lands

  • The Seeress’s constellation remains in the night sky through all seasons.
  • The god of Time’s ascendance to the dominant position of the night sky on the last evening of Deepwinter marks the end of the Days of Night and the path toward the new year.

Calendar of the Realm

Cunaerai moorcrys