Factions of the Cunaerai

This list is by no means exhaustive. It is a sampling of groups, factions, and organizations meant to help players gain a sense of the world and those who operate within it. Players may feel free to add their own factions to this list, and to provide me with ideas to help enrich the Cunaerai as a living world.

Name Region Predominant Alignment Quick Description
The Bleak Council Alorian Lawful (Good to Evil) Lawful and good group dedicated to holding back the darkness of Malapheme, even as it corrupts and consumes them.
The Academia Aeternus
(The Academy)
Alorian Any The greatest and most dangerous gathering of magery and magical learning in the Cunaerai.
Hellsails Sea of Treasons Neutral Evil, Chaotic Evil, Chaotic Neutral Powerful group of bloodthirsty pirates. scoundrels, and buccaneers.
Adepts of the Shadowed Moon Any Neutral Mercenary organization of shapeshifters and lycanthropes who sell their services to the highest bidder.
The Asmoret Any Any Society of explorers, delvers, and tomb raiders.
The Hulduin A’run Lawful Good Descendants of 12 noble paladins who tirelessly battle the living dead and devotees of the Lich-Kings of Neruthlar.
The Black Oath Any Lawful Evil Knights and paladins who swear unholy oaths and follow a dark and twisted code.
The Black Ring Alorian (Wiir) Chaotic Evil Practitioners and devotees of black necromancy and mysticism.
The Blood Eye Any Any Evil Cult of the Adversary.
Odrun’s Fist Alorian Any Evil Brutal, powerful, and effective mercenary company from Oskovia.
The Shen Brotherhood Any Any Lawful Warrior-mystics dedicated to self perfection in the name of the god of the Sun.
Children of the Barren Witch Alorian Neutral Evil Fanatical group dedicated to the rebirth and reanimation of the spawn of a powerful witch.
The Circle Any Neutral The great, worldwide network of druids and their followers.
The Coinsmen Alorian Lawful Neutral Mercenary guardian-knights of wealth, dedicated to the god of Merchants.
The Wardens A’run Any Good Civilization’s answer to the Circle. A group of nature-minded warriors, priests and wizards who wish to protect the land from the dangerous powers of nature and the fey.
The Gray Gauntlet Any Any Non-Evil Bounty hunter knights, warriors, and trackers dedicated to bringing wicked individuals to justice and the enforcement of the Edict of Day and Night.
The Encavi Cabal Esar Any Group of sorcerous-warriors dedicated to the Esaran Empire.
The Fellowship Any Any Good Rangers dedicated to battling evil in wild places away from civilization before they can become a threat to innocents.
The Collegium A’run Any Lawful Strong guild of wizardry in Anwyr that values knowledge and power alongside wisdom and enlightenment.
The House of Arowen Any Neutral Good, Chaotic Good Group of healers and pacifistic-minded supporters in the Cunaerai.
The Tower Any Any Cabal of elemental sorcerers.
Knights of the Silk A’run Typically Lawful Chivalrous warriors and warrior-priests of Anwyr and beyond.
Knights of the Scale Esar Typically Lawful Warriors and warrior-priests dedicated to the Dragon.
Knights of the Shield Alorian Typically Lawful Benevolent warriors of the Sun in Alorian.
The Seven Alorian Lawful Good, Lawful Neutral Weapon-masters of Essundia who have mastered distinct fighting styles.
Students of the Tiger Alorian Any Neutral or Chaotic Splinter group from the Seven – embraced by the Hunter and more vicious and brutal in their quest for revenge against the advance of Oskovia.
The Silver League Alorian, A’run Neutral Group of cities under the control of a powerful merchant cooperative.
The Lich Kings of Neruthlar Any Any Evil Undead liches from another age and their followers who still exert influence in the Cunaerai.
Mage Templars Any Lawful Neutral Guardian-Knights who protect members of the Academy and also influence it.
Mages Guilds and Schools A’run, Alorian Any Minor guilds of like-minded individuals spread across the Cunaerai.
Mercenary Companies Any Any Large and small companies of noble and depraved warriors who sell their services to the highest bidder.
Mouseion at Colos A’run Any Gathering of savants, scholars, and alchemists that harbor knowledge of the ancient world.
The Ninefingers Alorian Neutral or Chaotic Evil Greatest and most dangerous thieves’ guild in the largest city in the Cunaerai.
The Nomanasteat Any Any Neutral Group determined to secure from the Cunaerai the most dangerous magics within it.
The Curio Any Neutral or Evil Shadowy organization of spies, infiltrators, and some say assassins.
Order of the Book Any Any Neutral Group of scholars and skalds dedicated to the preservation of history and the documentation of major events unfolding in the Cunaerai.
Order of the Veiled Twilight Aloran Any Neutral Spies, deceivers, and thieves’ dedicated to stealing the most sensitive and dangerous information and knowledge from the most powerful.
Physicians of Caval Esar Any Lawful Alchemists and transmuters dedicated to the understanding, healing, and fortifying of the body.
The Players Any Any Prestigious guild of entertainers and bards in the Cunaerai.
The Ravencloaks Alorian Lawful or Neutral Evil Poisoners, assassins, and ne’er-do-wells operating out of Vassara.
The Desecaat Esar Chaotic Evil Cabal of fanatics dedicated to decay and rot. Friend to oozes, diseases, and plagues.
The Silver Keys A’run Any Neutral or Evil Powerful thieves’ guild in Semimia and beyond.
The Essarine Sisterhood Any Neutral Exclusively women warrior-mystics determined to be a balancing force in the Cunaerai.
The Shade Lords of Wiir Alorian Any Neutral or Evil Noble court of shades and their followers exerting influence and control over Wiir and the lands near it.
The Smokewalkers The Ivory Isles Any Neutral Influential caste of mages, sorcerers, and warlocks exerting influence and subtle power within the ivory isles.
The Splintered Lance Esar Any Lawful Rebellious knights and former dragon-riders determined to liberate lands from the Esaran Empire.
The Soldiers Exemplar Merelar Lawful Neutral or Lawful Evil Powerful, proud, and cold militaristic order of knights in the dangerous land of Merelar.
The Faceless The Ivory Isles Any Neutral Masked warrior and assassin caste in the lands of the Ivory Isles.
The Unghul Horde Alorian Any Chaotic Barbarian nomad warriors of dangerous power within the lands and former lands of the Khan.
The Watchers Any Neutral Good, Neutral, Chaotic Good Secretive warriors and spies who gather and deliver information to the Circle.
The White Hand A’run Chaotic Evil Witches and warlocks who truck with goblins, demons, and worse in the lands of Molg and beyond.

Factions of the Cunaerai

Cunaerai moorcrys