Favored Soul

favored_soul.jpgFavored souls have been chosen, or invested, directly by a deity or deific power. In the Cunaerai, favored souls are the chosen of the The God Who Would Be King and serve him/her exclusively. Their abilities represent the divine legacy of a god who had devoured and subsumed the living deities of the Three Lands and still holds on to a bit of their power, even after his power was shattered and his sanity scattered across the mortal lands. Many favored souls are somewhat unhinged by their personal relationship with their deity and his or her servants.

You must start as a Lawfully-aligned character, though that may change over the course of time without penalty. The vast majority of favored souls are Lawful Neutral in alignment.

Favored Souls use the sorcerer class progression tables and abilities. However, you use the Cleric spell list, rather than the Sorcerer, to determine which spells you may know.

At 1st level, you choose one of the cleric class’s divine domains. You add that domain’s spells for 1st-level clerics to your known spells. These spells do not count against the number of spells you can know, and they are considered to be sorcerer spells for you. When you reach 3rd, 5th, 7th, and 9th levels in the sorcerer class, you likewise learn your domain’s spells that become available at those levels. You use Charisma when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one. Additionally, at 3rd level you gain that Domain’s 1st level abilities, and the ability to use that Domain’s Channel Divinity once per short rest.

At 1st level, you gain proficiency in light armor, medium armor, shields, and martial weapons.

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

At 14th level, you gain the ability to sprout a pair of wings from your back (feathered or bat-like, your choice), gaining a flying speed equal to your current walking speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.

You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

Starting at 18th level, when you cast one of the spells you learned from your Chosen of the God Who Would Be King class feature, you regain hit points equal to your Charisma modifier (minimum +1) + the spell’s level.

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Favored Soul

Cunaerai moorcrys