The Southern Isles

Sages believe that either the continent of Esar was much larger at some point in history; that it was part of Alorial until some great catastrophe befell lands and peoples of the South, or that there was a great southern land that dominated the Sea of Steam. What remains of this land are the Southern Isles, which stretch from the easternmost coast of Esar to just beyond the southern shores of Borzhurad. These great isles are home to a myriad of distinct cultures and races – dim remnants of the former masters of this lost southern realm.

Name Align Capitol Think of… Virtue Vice Society
The Ivory Isles N Eridea Chain of culturally linked but individual kingdoms: Anoga, Nago, Sodon, Eppo, Alim, and the largest and most powerful, Eridea. Remnants of the great kingdom of Tsetombia, destroyed by Starfall. The land is now fragmented and filled with strange, dangerous beasts found nowhere else in the Cunaerai. Power shifts and struggles between the nobility, the priests, the warrior caste known as the Faceless, and the Smokewalkers, a powerful sorcerous caste enmeshed in the cultural identity of the Ivory Isles. Tireless, Industrious Insular, Brutal Contentious City-States
The Boal Archipelago C Ezyrkan Islands overrun by the dangerous, flesh-eating Khulth lizardmen. Powerful, Cunning Murderous, Superstitious Strong Primitive Chiefdom
Spyr C None Magic-Rich land contested by Shien and Esarans. Dangerous magic abounds here. Adaptive, Creative Maddened, Greedy Unstable Vassal States in Conflict
Raeum C Muur Land littered with rifts to the Other – a land of abominations and uncanny power. Creative, Adaptive Warped, Wrathful Loose City States

The Southern Isles

Cunaerai moorcrys