Revelry Domain

Domain Spells (Revelry)

Cleric Level Spells
1st charm person, Tasha’s hideous laughter
3rd energetic burst, lesser restoration
5th dancer’s grace, wine fount
7th confusion, freedom of movement
9th animate objects, transfer of vigor

Acolyte of the Revel
At 1st level, you gain proficiency the Strength (Athletics) and Dexterity (Acrobatics) skills. You gain the ferment cantrip (BoLS pg. 56).

Channel Divinity: Wine’s Curse
Starting at 2nd level, you can use your Channel Divinity to call down the spirit of revelry on friend or foe.
As an action, you may invoke the blessing of the Reveler. Enemies within 30 feet of you must make Constitution saving throw or become besotted with alcohol and gain one level of exhaustion for 1 minute. Allies within 30 feet are instantly cured of any poison caused by alcohol and may remove one level of exhaustion. Creatures immune to poison are unaffected by this Channel Divinity effect.

Blessing of the Reveler
Starting at 6th level, you become immune to poison and disease. Furthermore, you can cure drunkenness with a touch a number of times per short rest equal to your Wisdom modifier. Finally, you may create up to 1 gallon of fine, delicious wine, ale, or mead in an open container once per extended rest.

Divine Strike
The power of the Reveler infuses your weapon attacks. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Force the Revel
At 17th level, your touch may force a revel upon a creature. Should you choose, a touched creature must make immediate Wisdom saving throw. Failing the save indicates the creature begins to revel and caper for 1d4 rounds. A dancing creature must use all of its movement to dance without leaving its space and has disadvantage on Dexterity saving throws and attack rolls. Other creatures have advantage on attack rolls against it. As an action, a reveling creatures makes a Wisdom saving throw to regain control of itself. On a successful save, the reveling ends. Creatures that can’t be charmed are immune to this effect.

New Spells

Energetic Burst (BoLS, pg. 52): Gain 10 temporary hit points and add 1d4 to saving throws for one minute.
Dancer’s Grace (BoLS, pg. 38): Touch grants 15 temporary hit points and unaffected by exhaustion while temporary hit points remain. Lasts 10 minutes.
Wine Fount (BoLS, pg. 128): Either create up to 10 gallons of wine or summon a geyser of wine to bludgeon a target, knock them prone, and push them away.
Transfer of Vigor (BoLS, pg. 118): Swap Strength and Constitution with another creature.

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Revelry Domain

Cunaerai moorcrys