Rivener Domain

Domain Spells (The Rivener)

Cleric Level Spells
1st sonic boom, thunderwave
3rd gust of wind, shatter
5th call lightning, sleet storm
7th freedom of movement, storm sphere
9th control winds, inner storm

Acolyte of the Rivener
You gain proficiency in martial weapons and heavy armor.

Voice of the Storm
At 1st level, you know the shocking grasp and thunderclap (EEPC pg. 22) cantrips. You also automatically gain the Charisma (Intimidate) skill.

Channel Divinity: Wrath of the Storm
As with Tempest clerics, you can use your Channel Divinity to unleash the full power of the storm. When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage instead of rolling.

Power of Thunder and Lightning
Starting at 6th level, you are resistant to lightning and thunder damage. Furthermore, when you deal lightning damage to a Large or smaller creature, you can also push it up to 5 feet away from you.

Rivener’s Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Step to Secret
At 17th level, you have a flying speed equal to your current walking speed whenever you are not underground or indoors.

New Spells

Sonic Boom (BoLS, pg. 110): Attack targets 20 feet away as if they were adjacent and deal thunder damage.
Storm Sphere (EEPC, pg. 22): Create a cacophonous area of bludgeoning wind and damaging lightning.
Control Winds EEPC, pg. 16): Take control of the air in a 100-foot area.
Inner Storm (BoLS, pg. 127): Creatures attacking you with melee weapons take 4d8 lightning damage and are knocked prone if wearing metal armor.

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Rivener Domain

Cunaerai moorcrys